![]() ![]() Often, the stakes are rising, and real overall failure becomes less of an option. This is a lesson in persistence for the hero. Approach - Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas.During this part of the journey, the hero learns who will help and who will hinder. This period in the journey helps define the hero's relationship with other characters in the story. During this time, they endure tests of strength and tests of will, meets friends, and come face to face with foes. Tests, Allies, Enemies - The hero learns the rules of their new world.It’s a door through which the hero must pass for the story to really begin. ![]() This step may seem almost inevitable, but it also represents a choice the hero is making. Crossing the First Threshold - The hero leaves their ordinary world for the first time and crosses the threshold into adventure.Acting as a mentor, this person imparts wisdom that may change the hero’s mind. Meeting With the Mentor - The hero encounters someone who can give advice and ready them for the journey ahead. ![]() They may feel unprepared or inadequate, or may not want to sacrifice what is being asked of them. Refusal of the Call - The hero attempts to refuse the adventure because of fear.In general, the hero must make a choice about whether to undertake the adventure. This might be a problem or a challenge they need to overcome. Call to Adventure - The hero is faced with something that makes them begin their adventure.We may see evidence of hamartia or a fatal flaw in the hero at this early point in the story. Often, this hero will change over the course of the story. It’s the starting point, and it gives a glimpse into the character of the hero before the adventure begins. Ordinary World - This step refers to the hero's normal life at the start of the story, before the adventure begins.The 12 steps of the hero's journey include: In his book, The Writer's Journey, Christopher Vogler, a Hollywood consultant, simplified Joseph Campbell's hero's journey into only 12 steps. Freedom to Live - The hero acclimates back into their mundane life and lives peacefully.Master of Two Worlds - Since the hero has been on the journey, they need to learn to balance their mundane life and the world they experienced on the journey.Crossing the Return Threshold - The hero crosses back into their mundane world.Rescue From Without - Again an outside source or mentor works to guide them home and rescue them from those chasing them.In this step, the hero works to evade those chasing them. Magic Flight - Though the hero has answered their call and completed the reason for their journey, they are still chased by others.Refusal of Return - The first step of the return stage, the hero is initially reluctant to return to their mundane life.Ultimate Boon - The final step of the initiation stage, this step is where the hero fulfills the reason for their journey.This is the moment that the hero gains profound understanding or knowledge that helps them to prevail. Apotheosis - From the previous step, the hero learns how they will face the rest of the journey. ![]() The hero might face a villain or even their own doubt.
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